Files
payload/test/runE2E.ts
Alessio Gravili e6fea1d132 fix: localized fields within block references were not handled properly if any parent is localized (#11207)
The `localized` properly was not stripped out of referenced block fields, if any parent was localized. For normal fields, this is done in sanitizeConfig. As the same referenced block config can be used in both a localized and non-localized config, we are not able to strip it out inside sanitizeConfig by modifying the block config.

Instead, this PR had to bring back tedious logic to handle it everywhere the `field.localized` property is accessed. For backwards-compatibility, we need to keep the existing sanitizeConfig logic. In 4.0, we should remove it to benefit from better test coverage of runtime field.localized handling - for now, this is done for our test suite using the `PAYLOAD_DO_NOT_SANITIZE_LOCALIZED_PROPERTY` flag.
2025-02-17 19:50:32 +00:00

161 lines
4.4 KiB
TypeScript

import { spawn } from 'child_process'
import globby from 'globby'
import minimist from 'minimist'
import path from 'path'
import shelljs from 'shelljs'
import slash from 'slash'
import { fileURLToPath } from 'url'
const __filename = fileURLToPath(import.meta.url)
const dirname = path.dirname(__filename)
// @todo remove in 4.0 - will behave like this by default in 4.0
process.env.PAYLOAD_DO_NOT_SANITIZE_LOCALIZED_PROPERTY = 'true'
shelljs.env.DISABLE_LOGGING = 'true'
const prod = process.argv.includes('--prod')
process.argv = process.argv.filter((arg) => arg !== '--prod')
if (prod) {
process.env.PAYLOAD_TEST_PROD = 'true'
shelljs.env.PAYLOAD_TEST_PROD = 'true'
}
const playwrightBin = path.resolve(dirname, '../node_modules/.bin/playwright')
const testRunCodes: { code: number; suiteName: string }[] = []
const { _: args, bail, part } = minimist(process.argv.slice(2))
const suiteName = args[0]
// Run all
if (!suiteName) {
let files = await globby(`${path.resolve(dirname).replace(/\\/g, '/')}/**/*e2e.spec.ts`)
const totalFiles = files.length
if (part) {
if (!part.includes('/')) {
throw new Error('part must be in the format of "1/2"')
}
const [partToRun, totalParts] = part.split('/').map((n: string) => parseInt(n))
if (partToRun > totalParts) {
throw new Error('part cannot be greater than totalParts')
}
const partSize = Math.ceil(files.length / totalParts)
const start = (partToRun - 1) * partSize
const end = start + partSize
files = files.slice(start, end)
}
if (files.length !== totalFiles) {
console.log(`\n\nExecuting part ${part}: ${files.length} of ${totalFiles} E2E tests...\n\n`)
} else {
console.log(`\n\nExecuting all ${files.length} E2E tests...\n\n`)
}
console.log(`${files.join('\n')}\n`)
for (const file of files) {
clearWebpackCache()
const baseTestFolder = file?.split('/test/')?.[1]?.split('/')?.[0]
if (!baseTestFolder) {
throw new Error(`No base test folder found for ${file}`)
}
executePlaywright(file, baseTestFolder, bail)
}
} else {
let inputSuitePath: string | undefined = suiteName
let suiteConfigPath: string | undefined = 'config.ts'
if (suiteName.includes('#')) {
;[inputSuitePath, suiteConfigPath] = suiteName.split('#')
}
if (!inputSuitePath) {
throw new Error(`No test suite found for ${suiteName}`)
}
// Run specific suite
clearWebpackCache()
const suitePath: string | undefined = path
.resolve(dirname, inputSuitePath, 'e2e.spec.ts')
.replaceAll('__', '/')
const baseTestFolder = inputSuitePath.split('__')[0]
if (!suitePath || !baseTestFolder) {
throw new Error(`No test suite found for ${suiteName}`)
}
executePlaywright(suitePath, baseTestFolder, false, suiteConfigPath)
}
console.log('\nRESULTS:')
testRunCodes.forEach((tr) => {
console.log(`\tSuite: ${tr.suiteName}, Success: ${tr.code === 0}`)
})
console.log('\n')
// baseTestFolder is the most top level folder of the test suite, that contains the payload config.
// We need this because pnpm dev for a given test suite will always be run from the top level test folder,
// not from a nested suite folder.
function executePlaywright(
suitePath: string,
baseTestFolder: string,
bail = false,
suiteConfigPath?: string,
) {
console.log(`Executing ${suitePath}...`)
const playwrightCfg = path.resolve(
dirname,
`${bail ? 'playwright.bail.config.ts' : 'playwright.config.ts'}`,
)
const spawnDevArgs: string[] = [
'dev',
suiteConfigPath ? `${baseTestFolder}#${suiteConfigPath}` : baseTestFolder,
'--start-memory-db',
]
if (prod) {
spawnDevArgs.push('--prod')
}
process.env.START_MEMORY_DB = 'true'
const child = spawn('pnpm', spawnDevArgs, {
stdio: 'inherit',
cwd: path.resolve(dirname, '..'),
env: {
...process.env,
},
})
const cmd = slash(`${playwrightBin} test ${suitePath} -c ${playwrightCfg}`)
console.log('\n', cmd)
const { code, stdout } = shelljs.exec(cmd, {
cwd: path.resolve(dirname, '..'),
})
const suite = path.basename(path.dirname(suitePath))
const results = { code, suiteName: suite }
if (code) {
if (bail) {
console.error(`TEST FAILURE DURING ${suite} suite.`)
}
child.kill(1)
process.exit(1)
} else {
child.kill()
}
testRunCodes.push(results)
return stdout
}
function clearWebpackCache() {
const webpackCachePath = path.resolve(dirname, '../node_modules/.cache/webpack')
shelljs.rm('-rf', webpackCachePath)
}