### What?
Set the `limit` query param on API requests called within the
`useLivePreview` hook.
### Why?
We are heavily relying on the block system in our pages and we reuse the
media collection in a lot of the block types. When the page has more
than 10 images, the API request doesn't fetch all of them for live
preview due to the default 10 item `limit`. This PR allows the preview
page to override this `limit` so that all the items get correctly
fetched.
### Our current workaround
Set the `depth` param of `useLivePreview` hook like this:
```
useLivePreview({
// ...
depth: '1000&limit=1000',
})
```
---
- To see the specific tasks where the Asana app for GitHub is being
used, see below:
- https://app.asana.com/0/0/1210643905956939
---------
Co-authored-by: Jacob Fletcher <jacobsfletch@gmail.com>
Needed for #12860.
If the admin panel broadcasts foreign postMessage events, i.e. those
without the `payload-live-preview` signature, client-side live preview
subscriptions will reset back to initial state.
This is because we dispatch two postMessage events in the admin panel,
one for client-side live preview to catch (`payload-live-preview`), and
the other for server-side live preview (`payload-document-event`). This
was not previously noticeable because both events would only get called
simultaneously on initial render, where initial state is already the
expected result.
Now that Live Preview can be freely toggled on and off, both events are
frequently dispatched and very obviously disregard the current working
state.
---
- To see the specific tasks where the Asana app for GitHub is being
used, see below:
- https://app.asana.com/0/0/1210628466702818
### What?
As described in https://github.com/payloadcms/payload/discussions/10946,
allow passing a custom `collectionPopulationRequestHandler` function to
`subscribe`, which passes it along to `handleMessage` and `mergeData`
### Why?
`mergeData` already supports a custom function for this, that
functionality however isn't exposed.
My use case so far was passing along custom Authorization headers.
### How?
Move the functions type defined in `mergeData` to a dedicated
`CollectionPopulationRequestHandler` type, reuse it across `subscribe`,
`handleMessage` and `mergeData`.
---------
Co-authored-by: Jacob Fletcher <jacobsfletch@gmail.com>
Live Preview message events were typed with the generic `MessageEvent`
interface without passing any of the Live Preview specific properties,
leading to unknown types upon use. To fix this, there is a new
`LivePreviewMessageEvent` which properly extends the underlying
`MessageEvent` interface, providing much needed type safety to these
functions. In the same vein, the `UpdatedDocument` type was not being
properly shared across packages, leading to multiple independent
definitions of this type. This type is now exported from `payload`
itself and renamed to `DocumentEvent` for improved semantics. Same with
the `FieldSchemaJSON` type. This PR also adjusts where globally scoped
variables are set, putting them within the shared `_payloadLivePreview`
namespace instead of setting them individually at the top-level.
Fixes#5026. When using client-side Live Preview, switching locale would
not populate relationships in that locale, and would use the default
locale instead. This was because locale was simply not being handled.
Now, we pass the locale through the event, and use it to make localized
queries when populating those relationships.
When using Client-side Live Preview, array fields are unable to clear
all their rows. This is because `reduceFieldsToValues` sets the array's
value as 0 within form-state when no rows exist, as opposed to an empty
array as one might expect. For now, we can simply handle this data shape
within Live Preview's merge logic. In the future we may want to take to
consider changing the behavior of empty arrays within form-state itself.
This fixes a peer dependency error in our monorepo, as
eslint-plugin-jsx-a11y finally supports eslint v9.
Additionally, this officially adds TypeScript 5.6 support for
typescript-eslint.
## Description
Fixes#7529
- [x] I have read and understand the
[CONTRIBUTING.md](https://github.com/payloadcms/payload/blob/main/CONTRIBUTING.md)
document in this repository.
## Type of change
- [x] Bug fix (non-breaking change which fixes an issue)
## Checklist:
- [x] I have added tests that prove my fix is effective or that my
feature works
- [x] Existing test suite passes locally with my changes
# Breaking Changes
### New file import locations
Exports from the `payload` package have been _significantly_ cleaned up.
Now, just about everything is able to be imported from `payload`
directly, rather than an assortment of subpath exports. This means that
things like `import { buildConfig } from 'payload/config'` are now just
imported via `import { buildConfig } from 'payload'`. The mental model
is significantly simpler for developers, but you might need to update
some of your imports.
Payload now exposes only three exports:
1. `payload` - all types and server-only Payload code
2. `payload/shared` - utilities that can be used in either the browser
or in Node environments
3. `payload/node` - heavy utilities that should only be imported in Node
scripts and never be imported into bundled code like Next.js
### UI library pre-bundling
With this release, we've dramatically sped up the compile time for
Payload by pre-bundling our entire UI package for use inside of the
Payload admin itself. There are new exports that should be used within
Payload custom components:
1. `@payloadcms/ui/client` - all client components
2. `@payloadcms/ui/server` - all server components
For all of your custom Payload admin UI components, you should be
importing from one of these two pre-compiled barrel files rather than
importing from the more deeply nested exports directly. That will keep
compile times nice and speedy, and will also make sure that the bundled
JS for your admin UI is kept small.
For example, whereas before, if you imported the Payload `Button`, you
would have imported it like this:
```ts
import { Button } from '@payloadcms/ui/elements/Button'
```
Now, you would import it like this:
```ts
import { Button } from '@payloadcms/ui/client'
```
This is a significant DX / performance optimization that we're pretty
pumped about.
However, if you are importing or re-using Payload UI components
_outside_ of the Payload admin UI, for example in your own frontend
apps, you can import from the individual component exports which will
make sure that the bundled JS is kept to a minimum in your frontend
apps. So in your own frontend, you can continue to import directly to
the components that you want to consume rather than importing from the
pre-compiled barrel files.
Individual component exports will now come with their corresponding CSS
and everything will work perfectly as-expected.
### Specific exports have changed
- `'@payloadcms/ui/templates/Default'` and
`'@payloadcms/ui/templates/Minimal`' are now exported from
`'@payloadcms/next/templates'`
- Old: `import { LogOut } from '@payloadcms/ui/icons/LogOut'` new:
`import { LogOutIcon } from '@payloadcms/ui/icons/LogOut'`
## Background info
In effort to make local dev as fast as possible, we need to import as
few files as possible so that the compiler has less to process. One way
we've achieved this in the Admin Panel was to _remove_ all .scss imports
from all components in the `@payloadcms/ui` module using a build
process. This stripped all `import './index.scss'` statements out of
each component before injecting them into `dist`. Instead, it bundles
all of the CSS into a single `main.css` file, and we import _that_ at
the root of the app.
While this concept is _still_ the right solution to the problem, this
particular approach is not viable when using these components outside
the Admin Panel, where not only does this root stylesheet not exist, but
where it would also bloat your app with unused styles. Instead, we need
to _keep_ these .scss imports in place so they are imported directly
alongside your components, as expected. Then, we need create a _new_
build step that _separately_ compiles the components _without_ their
stylesheets—this way your app can consume either as needed from the new
`client` and `server` barrel files within `@payloadcms/ui`, i.e. from
within `@payloadcms/next` and all other admin-specific packages and
plugins.
This way, all other applications will simply import using the direct
file paths, just as they did before. Except now they come with
stylesheets.
And we've gotten a pretty awesome initial compilation performance boost.
---------
Co-authored-by: James <james@trbl.design>
Co-authored-by: Alessio Gravili <alessio@gravili.de>