### What?
As described in https://github.com/payloadcms/payload/discussions/10946,
allow passing a custom `collectionPopulationRequestHandler` function to
`subscribe`, which passes it along to `handleMessage` and `mergeData`
### Why?
`mergeData` already supports a custom function for this, that
functionality however isn't exposed.
My use case so far was passing along custom Authorization headers.
### How?
Move the functions type defined in `mergeData` to a dedicated
`CollectionPopulationRequestHandler` type, reuse it across `subscribe`,
`handleMessage` and `mergeData`.
---------
Co-authored-by: Jacob Fletcher <jacobsfletch@gmail.com>
If you have multiple blocks that are used in multiple places, this can quickly blow up the size of your Payload Config. This will incur a performance hit, as more data is
1. sent to the client (=> bloated `ClientConfig` and large initial html) and
2. processed on the server (permissions are calculated every single time you navigate to a page - this iterates through all blocks you have defined, even if they're duplicative)
This can be optimized by defining your block **once** in your Payload Config, and just referencing the block slug whenever it's used, instead of passing the entire block config. To do this, the block can be defined in the `blocks` array of the Payload Config. The slug can then be passed to the `blockReferences` array in the Blocks Field - the `blocks` array has to be empty for compatibility reasons.
```ts
import { buildConfig } from 'payload'
import { lexicalEditor, BlocksFeature } from '@payloadcms/richtext-lexical'
// Payload Config
const config = buildConfig({
// Define the block once
blocks: [
{
slug: 'TextBlock',
fields: [
{
name: 'text',
type: 'text',
},
],
},
],
collections: [
{
slug: 'collection1',
fields: [
{
name: 'content',
type: 'blocks',
// Reference the block by slug
blockReferences: ['TextBlock'],
blocks: [], // Required to be empty, for compatibility reasons
},
],
},
{
slug: 'collection2',
fields: [
{
name: 'editor',
type: 'richText',
editor: lexicalEditor({
BlocksFeature({
// Same reference can be reused anywhere, even in the lexical editor, without incurred performance hit
blocks: ['TextBlock'],
})
})
},
],
},
],
})
```
## v4.0 Plans
In 4.0, we will remove the `blockReferences` property, and allow string block references to be passed directly to the blocks `property`. Essentially, we'd remove the `blocks` property and rename `blockReferences` to `blocks`.
The reason we opted to a new property in this PR is to avoid breaking changes. Allowing strings to be passed to the `blocks` property will prevent plugins that iterate through fields / blocks from compiling.
## PR Changes
- Testing: This PR introduces a plugin that automatically converts blocks to block references. This is done in the fields__blocks test suite, to run our existing test suite using block references.
- Block References support: Most changes are similar. Everywhere we iterate through blocks, we have to now do the following:
1. Check if `field.blockReferences` is provided. If so, only iterate through that.
2. Check if the block is an object (= actual block), or string
3. If it's a string, pull the actual block from the Payload Config or from `payload.blocks`.
The exception is config sanitization and block type generations. This PR optimizes them so that each block is only handled once, instead of every time the block is referenced.
## Benchmarks
60 Block fields, each block field having the same 600 Blocks.
### Before:
**Initial HTML:** 195 kB
**Generated types:** takes 11 minutes, 461,209 lines
https://github.com/user-attachments/assets/11d49a4e-5414-4579-8050-e6346e552f56
### After:
**Initial HTML:** 73.6 kB
**Generated types:** takes 2 seconds, 35,810 lines
https://github.com/user-attachments/assets/3eab1a99-6c29-489d-add5-698df67780a3
### After Permissions Optimization (follow-up PR)
Initial HTML: 73.6 kB
https://github.com/user-attachments/assets/a909202e-45a8-4bf6-9a38-8c85813f1312
## Future Plans
1. This PR does not yet deduplicate block references during permissions calculation. We'll optimize that in a separate PR, as this one is already large enough
2. The same optimization can be done to deduplicate fields. One common use-case would be link field groups that may be referenced in multiple entities, outside of blocks. We might explore adding a new `fieldReferences` property, that allows you to reference those same `config.blocks`.
Live Preview message events were typed with the generic `MessageEvent`
interface without passing any of the Live Preview specific properties,
leading to unknown types upon use. To fix this, there is a new
`LivePreviewMessageEvent` which properly extends the underlying
`MessageEvent` interface, providing much needed type safety to these
functions. In the same vein, the `UpdatedDocument` type was not being
properly shared across packages, leading to multiple independent
definitions of this type. This type is now exported from `payload`
itself and renamed to `DocumentEvent` for improved semantics. Same with
the `FieldSchemaJSON` type. This PR also adjusts where globally scoped
variables are set, putting them within the shared `_payloadLivePreview`
namespace instead of setting them individually at the top-level.
Fixes#5026. When using client-side Live Preview, switching locale would
not populate relationships in that locale, and would use the default
locale instead. This was because locale was simply not being handled.
Now, we pass the locale through the event, and use it to make localized
queries when populating those relationships.
When using Client-side Live Preview, array fields are unable to clear
all their rows. This is because `reduceFieldsToValues` sets the array's
value as 0 within form-state when no rows exist, as opposed to an empty
array as one might expect. For now, we can simply handle this data shape
within Live Preview's merge logic. In the future we may want to take to
consider changing the behavior of empty arrays within form-state itself.
This PR makes three major changes to the codebase:
1. [Component Paths](#component-paths)
Instead of importing custom components into your config directly, they
are now defined as file paths and rendered only when needed. That way
the Payload config will be significantly more lightweight, and ensures
that the Payload config is 100% server-only and Node-safe. Related
discussion: https://github.com/payloadcms/payload/discussions/6938
2. [Client Config](#client-config)
Deprecates the component map by merging its logic into the client
config. The main goal of this change is for performance and
simplification. There was no need to deeply iterate over the Payload
config twice, once for the component map, and another for the client
config. Instead, we can do everything in the client config one time.
This has also dramatically simplified the client side prop drilling
through the UI library. Now, all components can share the same client
config which matches the exact shape of their Payload config (with the
exception of non-serializable props and mapped custom components).
3. [Custom client component are no longer
server-rendered](#custom-client-components-are-no-longer-server-rendered)
Previously, custom components would be server-rendered, no matter if
they are server or client components. Now, only server components are
rendered on the server. Client components are automatically detected,
and simply get passed through as `MappedComponent` to be rendered fully
client-side.
## Component Paths
Instead of importing custom components into your config directly, they
are now defined as file paths and rendered only when needed. That way
the Payload config will be significantly more lightweight, and ensures
that the Payload config is 100% server-only and Node-safe. Related
discussion: https://github.com/payloadcms/payload/discussions/6938
In order to reference any custom components in the Payload config, you
now have to specify a string path to the component instead of importing
it.
Old:
```ts
import { MyComponent2} from './MyComponent2.js'
admin: {
components: {
Label: MyComponent2
},
},
```
New:
```ts
admin: {
components: {
Label: '/collections/Posts/MyComponent2.js#MyComponent2', // <= has to be a relative path based on a baseDir configured in the Payload config - NOT relative based on the importing file
},
},
```
### Local API within Next.js routes
Previously, if you used the Payload Local API within Next.js pages, all
the client-side modules are being added to the bundle for that specific
page, even if you only need server-side functionality.
This `/test` route, which uses the Payload local API, was previously 460
kb. It is now down to 91 kb and does not bundle the Payload client-side
admin panel anymore.
All tests done
[here](https://github.com/payloadcms/payload-3.0-demo/tree/feat/path-test)
with beta.67/PR, db-mongodb and default richtext-lexical:
**dev /admin before:**

**dev /admin after:**

---
**dev /test before:**

**dev /test after:**

---
**build before:**

**build after::**

### Usage of the Payload Local API / config outside of Next.js
This will make it a lot easier to use the Payload config / local API in
other, server-side contexts. Previously, you might encounter errors due
to client files (like .scss files) not being allowed to be imported.
## Client Config
Deprecates the component map by merging its logic into the client
config. The main goal of this change is for performance and
simplification. There was no need to deeply iterate over the Payload
config twice, once for the component map, and another for the client
config. Instead, we can do everything in the client config one time.
This has also dramatically simplified the client side prop drilling
through the UI library. Now, all components can share the same client
config which matches the exact shape of their Payload config (with the
exception of non-serializable props and mapped custom components).
This is breaking change. The `useComponentMap` hook no longer exists,
and most component props have changed (for the better):
```ts
const { componentMap } = useComponentMap() // old
const { config } = useConfig() // new
```
The `useConfig` hook has also changed in shape, `config` is now a
property _within_ the context obj:
```ts
const config = useConfig() // old
const { config } = useConfig() // new
```
## Custom Client Components are no longer server rendered
Previously, custom components would be server-rendered, no matter if
they are server or client components. Now, only server components are
rendered on the server. Client components are automatically detected,
and simply get passed through as `MappedComponent` to be rendered fully
client-side.
The benefit of this change:
Custom client components can now receive props. Previously, the only way
for them to receive dynamic props from a parent client component was to
use hooks, e.g. `useFieldProps()`. Now, we do have the option of passing
in props to the custom components directly, if they are client
components. This will be simpler than having to look for the correct
hook.
This makes rendering them on the client a little bit more complex, as
you now have to check if that component is a server component (=>
already has been rendered) or a client component (=> not rendered yet,
has to be rendered here). However, this added complexity has been
alleviated through the easy-to-use `<RenderMappedComponent />` helper.
This helper now also handles rendering arrays of custom components (e.g.
beforeList, beforeLogin ...), which actually makes rendering custom
components easier in some cases.
## Misc improvements
This PR includes misc, breaking changes. For example, we previously
allowed unions between components and config object for the same
property. E.g. for the custom view property, you were allowed to pass in
a custom component or an object with other properties, alongside a
custom component.
Those union types are now gone. You can now either pass an object, or a
component. The previous `{ View: MyViewComponent}` is now `{ View: {
Component: MyViewComponent} }` or `{ View: { Default: { Component:
MyViewComponent} } }`.
This dramatically simplifies the way we read & process those properties,
especially in buildComponentMap. We can now simply check for the
existence of one specific property, which always has to be a component,
instead of running cursed runtime checks on a shared union property
which could contain a component, but could also contain functions or
objects.


- [x] I have read and understand the
[CONTRIBUTING.md](https://github.com/payloadcms/payload/blob/main/CONTRIBUTING.md)
document in this repository.
---------
Co-authored-by: PatrikKozak <patrik@payloadcms.com>
Co-authored-by: Paul <paul@payloadcms.com>
Co-authored-by: Paul Popus <paul@nouance.io>
Co-authored-by: Jacob Fletcher <jacobsfletch@gmail.com>
Co-authored-by: James <james@trbl.design>
## Description
Fixes#7529
- [x] I have read and understand the
[CONTRIBUTING.md](https://github.com/payloadcms/payload/blob/main/CONTRIBUTING.md)
document in this repository.
## Type of change
- [x] Bug fix (non-breaking change which fixes an issue)
## Checklist:
- [x] I have added tests that prove my fix is effective or that my
feature works
- [x] Existing test suite passes locally with my changes
# Breaking Changes
### New file import locations
Exports from the `payload` package have been _significantly_ cleaned up.
Now, just about everything is able to be imported from `payload`
directly, rather than an assortment of subpath exports. This means that
things like `import { buildConfig } from 'payload/config'` are now just
imported via `import { buildConfig } from 'payload'`. The mental model
is significantly simpler for developers, but you might need to update
some of your imports.
Payload now exposes only three exports:
1. `payload` - all types and server-only Payload code
2. `payload/shared` - utilities that can be used in either the browser
or in Node environments
3. `payload/node` - heavy utilities that should only be imported in Node
scripts and never be imported into bundled code like Next.js
### UI library pre-bundling
With this release, we've dramatically sped up the compile time for
Payload by pre-bundling our entire UI package for use inside of the
Payload admin itself. There are new exports that should be used within
Payload custom components:
1. `@payloadcms/ui/client` - all client components
2. `@payloadcms/ui/server` - all server components
For all of your custom Payload admin UI components, you should be
importing from one of these two pre-compiled barrel files rather than
importing from the more deeply nested exports directly. That will keep
compile times nice and speedy, and will also make sure that the bundled
JS for your admin UI is kept small.
For example, whereas before, if you imported the Payload `Button`, you
would have imported it like this:
```ts
import { Button } from '@payloadcms/ui/elements/Button'
```
Now, you would import it like this:
```ts
import { Button } from '@payloadcms/ui/client'
```
This is a significant DX / performance optimization that we're pretty
pumped about.
However, if you are importing or re-using Payload UI components
_outside_ of the Payload admin UI, for example in your own frontend
apps, you can import from the individual component exports which will
make sure that the bundled JS is kept to a minimum in your frontend
apps. So in your own frontend, you can continue to import directly to
the components that you want to consume rather than importing from the
pre-compiled barrel files.
Individual component exports will now come with their corresponding CSS
and everything will work perfectly as-expected.
### Specific exports have changed
- `'@payloadcms/ui/templates/Default'` and
`'@payloadcms/ui/templates/Minimal`' are now exported from
`'@payloadcms/next/templates'`
- Old: `import { LogOut } from '@payloadcms/ui/icons/LogOut'` new:
`import { LogOutIcon } from '@payloadcms/ui/icons/LogOut'`
## Background info
In effort to make local dev as fast as possible, we need to import as
few files as possible so that the compiler has less to process. One way
we've achieved this in the Admin Panel was to _remove_ all .scss imports
from all components in the `@payloadcms/ui` module using a build
process. This stripped all `import './index.scss'` statements out of
each component before injecting them into `dist`. Instead, it bundles
all of the CSS into a single `main.css` file, and we import _that_ at
the root of the app.
While this concept is _still_ the right solution to the problem, this
particular approach is not viable when using these components outside
the Admin Panel, where not only does this root stylesheet not exist, but
where it would also bloat your app with unused styles. Instead, we need
to _keep_ these .scss imports in place so they are imported directly
alongside your components, as expected. Then, we need create a _new_
build step that _separately_ compiles the components _without_ their
stylesheets—this way your app can consume either as needed from the new
`client` and `server` barrel files within `@payloadcms/ui`, i.e. from
within `@payloadcms/next` and all other admin-specific packages and
plugins.
This way, all other applications will simply import using the direct
file paths, just as they did before. Except now they come with
stylesheets.
And we've gotten a pretty awesome initial compilation performance boost.
---------
Co-authored-by: James <james@trbl.design>
Co-authored-by: Alessio Gravili <alessio@gravili.de>
* chore: attach mongoMemoryServer to db and destroy in tests
* bump mongodb-memory-server to 9.x
---------
Co-authored-by: Paul Popus <paul@nouance.io>