refactor: Revamp docs to separate template writers/devs
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docs/api.rst
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docs/api.rst
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Template API
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============
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This document describes Stencils Swift API, and not the Swift template language.
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.. contents:: :depth: 2
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Environment
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-----------
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An environment contains shared configuration such as custom filters and tags
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along with template loaders.
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.. code-block:: swift
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let environment = Environment()
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You can optionally provide a loader or namespace when creating an environment:
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.. code-block:: swift
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let environment = Environment(loader: ..., namespace: ...)
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Rendering a Template
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~~~~~~~~~~~~~~~~~~~~
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Environment provides convinience methods to render a template either from a
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string or a template loader.
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.. code-block:: swift
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let template = "Hello {{ name }}"
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let context = ["name": "Kyle"]
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let rendered = environment.renderTemplate(string: template, context: context)
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Rendering a template from the configured loader:
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.. code-block:: swift
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let context = ["name": "Kyle"]
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let rendered = environment.renderTemplate(name: "example.html", context: context)
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Loading a Template
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~~~~~~~~~~~~~~~~~~
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Environment provides an API to load a template from the configured loader.
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.. code-block:: swift
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let template = try environment.loadTemplate(name: "example.html")
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Loader
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------
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Loaders are responsible for loading templates from a resource such as the file
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system.
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Stencil provides a ``FileSytemLoader`` which allows you to load a template
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directly from the file system.
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FileSystemLoader
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~~~~~~~~~~~~~~~~
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Loads templates from the file system. This loader can find templates in folders
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on the file system.
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.. code-block:: swift
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FileSystemLoader(paths: ["./templates"])
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.. code-block:: swift
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FileSystemLoader(bundle: [Bundle.main])
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Custom Loaders
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~~~~~~~~~~~~~~
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``Loader`` is a protocol, so you can implement your own compatible loaders. You
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will need to implement a ``loadTemplate`` method to load the template,
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throwing a ``TemplateDoesNotExist`` when the template is not found.
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.. code-block:: swift
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class ExampleMemoryLoader: Loader {
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func loadTemplate(name: String, environment: Environment) throws -> Template {
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if name == "index.html" {
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return Template(templateString: "Hello", environment: environment)
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}
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throw TemplateDoesNotExist(name: name, loader: self)
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}
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}
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Context
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-------
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A ``Context`` is a structure containing any templates you would like to use in
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a template. It’s somewhat like a dictionary, however you can push and pop to
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scope variables. So that means that when iterating over a for loop, you can
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push a new scope into the context to store any variables local to the scope.
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You would normally only access the ``Context`` within a custom template tag or
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filter.
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Subscripting
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~~~~~~~~~~~~
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You can use subscripting to get and set values from the context.
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.. code-block:: swift
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context["key"] = value
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let value = context["key"]
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``push()``
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~~~~~~~~~~
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A ``Context`` is a stack. You can push a new level onto the ``Context`` so that
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modifications can easily be poped off. This is useful for isolating mutations
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into scope of a template tag. Such as ``{% if %}`` and ``{% for %}`` tags.
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.. code-block:: swift
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context.push(["name": "example"]) {
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// context contains name which is `example`.
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}
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// name is popped off the context after the duration of the closure.
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``flatten()``
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~~~~~~~~~~~~~
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Using ``flatten()`` method you can get whole ``Context`` stack as one
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dictionary including all variables.
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.. code-block:: swift
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let dictionary = context.flatten()
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